Standby for launch
Take the sky.
Modular flight combat. Co-op. Open world.
Every part you bolt on changes how it flies.
The trajectory
Six phases from metal to open world. Current position marked. No promises on dates — every dispatch reports the real state of the track.
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Foundation
Core systems online
Flight model, 3D nav mesh, procedural planet generator. The metal the whole game bolts onto.
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Vertical Slice
One mission, end to end
Choose a ship, brief up, fly to Silikron, fight, finish, come home. The full loop, playable.
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Story Arc
First chapter of the pilot
Three to five story missions that escalate. The moment the missions stop being clean. Steam page goes live.
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Co-op
In formation
The full story arc, playable with friends. All four chassis classes live. The hangar talks to other hangars.
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Dome Clash
Arena PvP
Six versus six, enclosed arena, the build meta finds its teeth. Separate from the open world.
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Open World
Living persistent universe
Factions. Territory. Economy. Your trail. Free-to-play, cosmetics only, no power behind a paywall ever.
Section · Hangar
Your machines are waiting.
Browse the fleet. Inspect the hardware. Pick your ship.
Enter the Hangar →Section · Archive
Read the record.
Factions, worlds, and the history behind the war.
Enter the Archive →Section · Dispatches